Advanced Techniques# Contents# Instanced Drawing (🛑TODO) RAII Screen capture (🚧WIP) Headless context High Dynamic Range Textures (🚧WIP) Benchmarking Time Memory (🛑TODO) Processing Units (🛑TODO) Environmental Impact (🛑TODO) Deferred Shading (🛑TODO) Render Bundles (🛑TODO) Multi-Sampling (🛑TODO) Scene tree (🛑TODO) Shadow maps (🛑TODO) Tesselation (🛑TODO) Raytracing (🛑TODO)